Otherwise, these buildings really only serve to enhance bonus points and enable some extra modes. In doing so, it is possible to eventually build and launch a starship, which effectively wins the game. In Play All mode, completing certain bonus modes and entering the construction building will allow you to build and upgrade structures in the Colony. In addition to the pinball action, Ultra has a sort of mini strategy game buried beneath the surface. So all of the tables are sci-fi oriented, with the Colony table being on the planet's surface, the Mine being underground, and the Command Post being aboard a space station. The overarching theme of this version is a space colony, actually based on Sierra's previous ambitious (and ultimately failed) strategy game, Outpost. And the best part, for some, was that Ultra did not require users to buy Windows 95, which considering that Win95 cost $205 at launch and 3-D Ultra Pinball barely priced at $50, was quite the savings.ģ-D Ultra Pinball spans three "main" tables - Colony, Command Post, and Mine - and several sub tables, with the option to play the main tables individually or play all of them at once, shifting between tables by completing certain skill shots. 3-D Ultra Pinball had not one table, but three (and further tables within those tables), more music, more graphics, more amazing skill shots, and digitized speech and computer-rendered animations to take advantage of its CD-ROM format. When 3-D Ultra Pinball was released, the magazine page ads declared dominion over Space Cadet.
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